Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ConditionalBranch([6, -1, 2])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    GatherFollowers([])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["As expected, the monument is gathering holy essence from the surroundings."])
    ShowText(["At this rate, it will continue to create an endless supply of armored berserkers……"])
    PlaySE(["RPG::SE(@name=\"Saint8\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The souls sealed in the monument are absorbing holy essence!"])
    ShowText(["A strange presence began to spread around――"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Isn't something strange about this……?"])
    ShowTextAttributes(["sonia_fc3", 7, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Are more armored berserkers coming out again……!?"])
    ConditionalBranch([4, 12, 0])
      ShowTextAttributes(["sylph_fc1", 4, 0, 2])
      ShowText(["\\n<Sylph>"])
      ShowText(["I'm already tired of the armor~!"])
      Empty([])

    BranchEnd([])
    ChangePlayerFollowers([1])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 1])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 1])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Without hesitation, we jumped back."])
    ShowText(["The high concentration of holy essence gathered at the monument began to take human form――"])
    ShowAnimation([7, 501, false])
    Wait([60])
    ControlSwitches([31, 31, 0])
    Wait([120])
    PlayBGM(["RPG::BGM(@name=\"scene_kanasimi3\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_heinrich_st22", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ChangePlayerFollowers([0])
    GatherFollowers([])
    ShowTextAttributes(["heinrich_fc3", 2, 0, 2])
    ShowText(["\\n<???>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["There stood the figure of a valiant hero."])
    ShowText(["With a clear presence and eyes filled with strong will――"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["No way…… Heinrich!?"])
    ShowTextAttributes(["heinrich_fc3", 2, 0, 2])
    ShowText(["\\n<???>"])
    ShowText(["Alicetroemeria... Are you there?"])
    ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
    ShowText(["\\n<Alicetroemeria>"])
    ShowText(["Yes... I'm here."])
    ShowTextAttributes(["heinrich_fc3", 2, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["Right now, I can't see... I can't hear..."])
    ShowText(["But, I can sense your breath..."])
    ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
    ShowText(["\\n<Alicetroemeria>"])
    ShowText(["Unfortunately..."])
    ShowText(["I am not the Alicetroemeria you know."])
    ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
    ShowText(["\\n<Alicetroemeria>"])
    ShowText(["But, there was an Alicetroemeria in this world as well..."])
    ShowTextAttributes(["heinrich_fc3", 2, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["The last Monster Lord..."])
    ShowText(["Alicetroemeria……"])
    ShowTextAttributes(["heinrich_fc3", 2, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["I defeated you..."])
    ShowText(["Even though we were comrades, I..."])
    ShowTextAttributes(["alicetromeria_fc1", 2, 0, 2])
    ShowText(["\\n<Alicetroemeria>"])
    ShowText(["……………………"])
    ShowTextAttributes(["heinrich_fc3", 2, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["Ilias... Ilias..."])
    ShowTextAttributes(["heinrich_fc3", 2, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["Ilias, wo..."])
    ShowTextAttributes(["heinrich_fc3", 2, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["Wo wo wo wo wo wo wo...!!"])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    PlaySE(["RPG::SE(@name=\"Darkness1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Suddenly, the previously tranquil aura begins to writhe ominously."])
    ShowText(["The once cool vision becomes tainted with deep hatred..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["W-What is happening...!?"])
    ShowTextAttributes(["morrigan_fc1", 2, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Hey, hey, something's going out of control!"])
    ShowText(["Isn't this a bad situation!?"])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Quickly perform the Sealed technique and cut off the supply of holy essence!"])
    ShowText(["I don't care, Alicetroemeria!?"])
    ShowTextAttributes(["alicetromeria_fc1", 2, 0, 2])
    ShowText(["\\n<Alicetroemeria>"])
    ShowText(["Yes... Please do it."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Four ley lines, eight shackles."])
    ShowText(["Seal that forbids the soul from flowing...!!"])
    PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The seal cast by Alice confines Heinrich's soul to the monument..."])
    ShowTextAttributes(["heinrich_fc3", 2, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["――――――――"])
    FadeoutBGM([1])
    PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
    ErasePicture([5])
    ControlSwitches([31, 31, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And then, Heinrich's thoughts vanished."])
    ShowText(["The ominous presence disappeared, and the surroundings fell eerily silent..."])
    PlayBGM(["RPG::BGM(@name=\"scene_kanasimi3\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["alicetromeria_fc1", 2, 0, 2])
    ShowText(["\\n<Alicetroemeria>"])
    ShowText(["……………………"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>"])
    ShowText(["So you were the last Monster Lord, Alicetroemeria..."])
    ShowText(["In our world, you were defeated by the hero Heinrich."])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>"])
    ShowText(["Since then, the Monster Lord lineage has been severed."])
    ShowText(["The proper suppression of monsters began..."])
    ShowTextAttributes(["alicetromeria_fc1", 2, 0, 2])
    ShowText(["\\n<Alicetroemeria>"])
    ShowText(["……………………"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>"])
    ShowText(["After defeating the Monster Lord, Heinrich vanished without a trace."])
    ShowText(["However, I never expected you were sealed here..."])
    ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
    ShowText(["\\n<Alicetroemeria>"])
    ShowText(["...Let's go."])
    ShowText(["If we don't hurry, the Monster Lord's castle will fall."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Ah, you're right..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["With this, the armored berserkers should not appear in this world either."])
    ShowText(["Let's hurry to the Monster Lord's castle once again...!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    FadeoutBGM([1])
    Wait([30])
    ShowTextAttributes(["alicetromeria_fc1", 2, 0, 2])
    ShowText(["\\n<Alicetroemeria>"])
    ShowText(["Ilias..."])
    ControlVariables([1141, 1141, 0, 0, 34])
    TransferPlayer([0, 631, 16, 1, 2, 0])
    ChangeTransparency([1])
    Script(["gain_medal(88)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ConditionalBranch([6, -1, 2])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The monument has a seal that blocks the holy elements..."])
    ShowText(["Because of that, I can't feel any presence at all."])
    Empty([])

  Page 2
    ConditionalBranch([6, -1, 2])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([9, 4112, false])
      Empty([])

    Else([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The Fallen Sword Angel Hailow is equipped as a sword..."])
      ShowText(["To channel its power into the monument, I need to remove it from my equipment."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    GatherFollowers([])
    ConditionalBranch([2, "A", 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The monument has a seal that blocks the holy elements..."])
      ShowText(["Because of that, I can't feel any presence at all."])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["This is a seal I placed myself, but..."])
      ShowText(["I never thought I would end up breaking it myself."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["It's for the sake of saving the world, it can't be helped...!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["What I took out was the Fallen Sword Angel Hailow—"])
      ShowText(["A holy sword made from Heinrich's sanctified body."])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Heinrich's resentment reacts with the holy elements in the atmosphere..."])
      ShowText(["Creating armored berserkers one after another."])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["But by blocking the holy elements with the seal, it is in its current state."])
      ShowText(["If I were to pour a large amount of holy elements into it again—"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Ah, it should be quite dangerous..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Especially since it is a holy crystal that was once Heinrich's very body."])
      ShowText(["I can't even imagine what will happen, but—"])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["Whatever comes out won't be surprising, right."])
      ShowText(["We need to be fully prepared..."])
      ControlSelfSwitch(["A", 0])
      Empty([])

    Else([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Luka... are you ready to break Heinrich's seal?"])
    ShowText(["Be ready for anything that might happen."])
    ShowChoices([["Prepare more", "Break the seal"], 1])
    When([0, "まだ準備する"])
      ExitEventProcessing([])
      Empty([])

    When([1, "封印を破る"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["I'm prepared and ready..."])
      ShowText(["Then, let's break the seal!"])
      PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<???>"])
      ShowText(["Oh dear, that's not good..."])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["......Who are you!?"])
      ShowAnimation([7, 542, false])
      Wait([60])
      ControlSwitches([31, 31, 0])
      Wait([60])
      PlayBGM(["RPG::BGM(@name=\"kuroalice\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_alice8th5_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
      ShowTextAttributes(["alice8th_fc3", 0, 0, 2])
      ShowText(["\\n<Devouring Alice>"])
      ShowText(["Ufufu, is this the party venue for today?"])
      ShowText(["Everyone has been eagerly waiting..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Everyone, you don't mean--"])
      ErasePicture([5])
      ShowAnimation([20, 542, false])
      ShowAnimation([10, 542, false])
      ShowAnimation([22, 542, false])
      ShowAnimation([30, 542, false])
      ShowAnimation([31, 542, false])
      ShowAnimation([27, 542, false])
      Wait([60])
      ControlSwitches([32, 32, 0])
      Wait([60])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Ugh...!"])
      ConditionalBranch([4, 382, 0])
        ShowTextAttributes(["morrigan_fc1", 2, 0, 2])
        ShowText(["\\n<Morrigan>"])
        ShowText(["Whoa, that's a huge number...!"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Countless dark presences writhing around us."])
      ShowText(["Before I knew it, we were completely surrounded--"])
      ShowPicture([5, "80_alice8th5_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["alice8th_fc3", 0, 0, 2])
      ShowText(["\\n<Devouring Alice>"])
      ShowText(["It's rather rude to try to wake Heinrich."])
      ShowText(["I would like to let him sleep peacefully..."])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Hmph... it's because you all are rampaging around the world."])
      ShowText(["You come all the way here to interfere..."])
      ShowTextAttributes(["sonia_fc3", 7, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["Wait... isn't this a bit too many?"])
      ConditionalBranch([4, 21, 0])
        ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
        ShowText(["\\n<Tamamo>"])
        ShowText(["They have completely set a trap."])
        ShowText(["To think we would be lured in so easily..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Ugh...!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The Black Alices surround us, giggling."])
      ShowText(["With this many, escaping would be difficult--"])
      ShowTextAttributes(["alice8th_fc3", 0, 0, 2])
      ShowText(["\\n<Devouring Alice>"])
      ShowText(["Then, let's attack all at once--"])
      ErasePicture([5])
      PlaySE(["RPG::SE(@name=\"Wind2\", @pitch=100, @volume=80)"])
      ControlSwitches([33, 33, 0])
      SetMoveRoute([11, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[10, 8])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[10, 8])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      PlayBGM(["RPG::BGM(@name=\"kiki4\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_seitentaisei_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["seitentaisei_fc1", 0, 0, 2])
      ShowText(["\\n<Great Sage Equal to Heaven>"])
      ShowText(["Ukiii!! I won't let you do that!!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["While swinging the Ruyi Jingu Bang, jumping into the scene was--"])
      ShowText(["Surprisingly, it was the Great Sage Equal to Heaven, who was once a subordinate of the Black Alice!"])
      ShowTextAttributes(["seitentaisei_fc1", 0, 0, 2])
      ShowText(["\\n<Great Sage Equal to Heaven>"])
      ShowText(["Here comes the unrivaled Great Sage Equal to Heaven!"])
      ShowText(["I couldn't just sit back and watch you guys in trouble, so I came to help!"])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Great Sage Equal to Heaven... Are you going to save us!?"])
      ShowTextAttributes(["seitentaisei_fc1", 0, 0, 2])
      ShowText(["\\n<Great Sage Equal to Heaven>"])
      ShowText(["Of course, I'm here to assist!"])
      ShowText(["These guys have been making a mockery of me...!"])
      ConditionalBranch([4, 754, 0])
        ShowTextAttributes(["coatlus_fc1", 4, 0, 2])
        ShowText(["\\n<Quetzalcoatl>"])
        ShowText(["Where the hell have you been, monkey!?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 755, 0])
        ShowTextAttributes(["tezcatlipoca_fc1", 4, 0, 2])
        ShowText(["\\n<Tezcatlipoca>"])
        ShowText(["Sun Wukong—!"])
        ShowText(["You dragged me around and ended up sending me to prison, nya!!"])
        Empty([])
      BranchEnd([])
      ShowPicture([5, "80_seitentaisei_st01", 0, 0, -150, 0, 100, 100, 255, 0])
      ShowPicture([6, "80_alice8th5_st01", 0, 0, 150, 0, 100, 100, 255, 0])
      ShowTextAttributes(["alice8th_fc3", 0, 0, 2])
      ShowText(["\\n<Devouring Alice>"])
      ShowText(["Oh dear, to be bitten by the pet monkey..."])
      ShowText(["I need to re-train it properly."])
      ShowTextAttributes(["seitentaisei_fc1", 0, 0, 2])
      ShowText(["\\n<Great Sage Equal to Heaven>"])
      ShowText(["Give it a try, cosplay group!"])
      ShowText(["This is my specialty, the Art of Clones!"])
      ErasePicture([5])
      ErasePicture([6])
      PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
      SetEventLocation([32, 0, 10, 9, 0])
      SetEventLocation([33, 0, 10, 9, 0])
      ControlSwitches([35, 35, 0])
      SetMoveRoute([11, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 1])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 1])"])
      SetMoveRoute([32, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-3, -2])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-3, -2])"])
      SetMoveRoute([33, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[3, -2])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[3, -2])"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The Great Sage Equal to Heaven created clones and charged into the group of Black Alices!"])
      ShowTextAttributes(["seitentaisei_fc1", 0, 0, 2])
      ShowText(["\\n<Great Sage Equal to Heaven>"])
      ShowText(["I'll take on the weak Alices all at once!"])
      ShowText(["The Monster Lord and the Hero should take down the boss Alice!"])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Got it, leave it to us..."])
      ShowText(["We'll handle this Black Alice!"])
      PlayBGM(["RPG::BGM(@name=\"kuroalice\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_alice8th5_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["alice8th_fc3", 0, 0, 2])
      ShowText(["\\n<Devouring Alice>"])
      ShowText(["I am the Black Alice of F98384..."])
      ShowText(["I am somewhat different from the other Black Alices."])
      ShowTextAttributes(["alice8th_fc3", 0, 0, 2])
      ShowText(["\\n<Devouring Alice>"])
      ShowText(["I don't need to transform..."])
      ShowText(["I can unleash my full power in this form."])
      ShowTextAttributes(["alice8th_fc3", 0, 0, 2])
      ShowText(["\\n<Devouring Alice>"])
      ShowText(["In other words, I am a special variant of Black Alice..."])
      ShowText(["To face me, you may be lacking in strength."])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I want to laugh it off as just boasting with the same face, but..."])
      ShowText(["Luka, that one looks quite dangerous."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Yeah, I know... I can feel it in my bones."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The Black Alice right in front of us has a different oppressive presence than the others."])
      ShowText(["It feels as though a dark wave is seeping out from her entire body――"])
      ShowTextAttributes(["alice8th_fc3", 0, 0, 2])
      ShowText(["\\n<Devouring Alice>"])
      ShowText(["Then, I shall entertain you."])
      ShowText(["Everyone, let's devour deliciously..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["I can't lose after coming this far..."])
      ShowText(["Hero Heinrich, grant me your blessing!"])
      ConditionalBranch([4, 395, 0])
        ShowTextAttributes(["lilith2_fc1", 3, 0, 2])
        ShowText(["\\n<Lilith>"])
        ShowText(["The mad king of another world who fell into darkness..."])
        ShowText(["I shall deliver the final judgment here."])
        Empty([])
      BranchEnd([])
      ErasePicture([5])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss_maou4\", @volume=100, @pitch=100)"])
      ControlSwitches([22, 22, 0])
      ControlSwitches([81, 81, 0])
      BattleProcessing([0, 1652, false, false])
      ControlSwitches([81, 81, 1])
      ControlSwitches([22, 22, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      PlayBGM(["RPG::BGM(@name=\"kuroalice\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_alice8th5_st03", 0, 0, 0, 0, 100, 100, 0, 0])
      ShowTextAttributes(["alice8th_fc3", 2, 0, 2])
      ShowText(["\\n<Devouring Alice>"])
      ShowText(["This is unexpected..."])
      ShowText(["Me, facing a hero..."])
      ErasePicture([5])
      PlaySE(["RPG::SE(@name=\"mon_ero_slime3\", @pitch=100, @volume=80)"])
      ControlSwitches([31, 31, 1])
      ShowTextAttributes(["alice_fc1", 4, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Ugh, did I do it..."])
      ShowText(["You were quite strong..."])
      ConditionalBranch([4, 395, 0])
        ShowTextAttributes(["lilith2_fc1", 3, 0, 2])
        ShowText(["\\n<Lilith>"])
        ShowText(["Among those born after the Great Monster Wars, the most powerful being..."])
        ShowText(["The fact that it was an evil one is a loss for the world as well."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 776, 0])
        ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
        ShowText(["\\n<Grandpapi>"])
        ShowText(["If that power had been used to protect everyone as a king..."])
        ShowText(["No, I shall not say any more."])
        Empty([])
      BranchEnd([])
      ShowPicture([5, "80_seitentaisei_st03", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["seitentaisei_fc1", 2, 0, 2])
      ShowText(["\\n<Great Sage Equal to Heaven>"])
      ShowText(["Ooooy! I'm pretty much at my limit here!"])
      ShowText(["Get on with freeing Heinrich already!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["While fighting against the Black Alices alone, the Great Sage called out."])
      ShowText(["Indeed, this is not the time to bask in the relief of victory--"])
      ErasePicture([5])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Even the monkey has reached its limit... It's impressive how well it held up against that number."])
      ShowText(["Come on Luka, break Heinrich's seal!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Ah... I will free Heinrich!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["I raised the Fallen Sword Angel Hylow high--"])
      ShowText(["And then, I plunged the sword tip into the stone monument!"])
      PlayBGM(["RPG::BGM(@name=\"kuroalice\", @volume=100, @pitch=100)"])
      PlaySE(["RPG::SE(@name=\"Saint2\", @pitch=100, @volume=100)"])
      ShowPicture([10, "sys_white", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
      ErasePicture([10])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["With a dazzling light, the Fallen Sword Angel Hylow transformed into white particles."])
      ShowText(["The particles swirled and were absorbed into Heinrich's stone monument."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["And then――"])
      PlayBGM(["RPG::BGM(@name=\"scene_kanasimi3\", @volume=100, @pitch=100)"])
      PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
      ShowPicture([5, "80_heinrich_st22", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
      ShowTextAttributes(["heinrich_fc3", 2, 0, 2])
      ShowText(["\\n<Heinrich>"])
      ShowText(["……………………"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["What rose from the monument was Heinrich's spirit."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["H, Heinrich..."])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["It worked out... did it?"])
      ShowTextAttributes(["heinrich_fc3", 2, 0, 2])
      ShowText(["\\n<Heinrich>"])
      ShowText(["No, it's a failure..."])
      ShowText(["You should have let me sleep quietly."])
      ShowTextAttributes(["heinrich_fc3", 2, 0, 2])
      ShowText(["\\n<Heinrich>"])
      ShowText(["Because I... am already..."])
      PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
      PlaySE(["RPG::SE(@name=\"Darkness1\", @pitch=100, @volume=80)"])
      ShowPicture([5, "80_heinrich_st11", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["heinrich_fc2", 0, 0, 2])
      ShowText(["\\n<Heinrich>"])
      ShowText(["The anger towards angels! The hatred towards Goddesses!"])
      ShowText(["The hatred towards all that is holy...!"])
      ShowTextAttributes(["heinrich_fc2", 0, 0, 2])
      ShowText(["\\n<Heinrich>"])
      ShowText(["Wah, wah, wah, wah, wah...! Angels, Goddesses...!"])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Guh... was it a failure!!"])
      ShowTextAttributes(["alicetromeria_fc1", 2, 0, 2])
      ShowText(["\\n<Alicetroemeria>"])
      ShowText(["This is not good... Heinrich!"])
      FadeoutBGM([1])
      PlaySE(["RPG::SE(@name=\"mon_magic\", @pitch=100, @volume=100)"])
      ShowPicture([10, "sys_white", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
      ShowPicture([5, "iv_alice_heinrich1", 0, 0, 0, 0, 100, 100, 255, 0])
      MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 0, 0, 60, true])
      ErasePicture([10])
      PlayBGM(["RPG::BGM(@name=\"scene_alice2\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["heinrich_fc2", 0, 0, 2])
      ShowText(["\\n<Heinrich>"])
      ShowText(["...Where is this?"])
      ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
      ShowText(["\\n<Black Alice>"])
      ShowText(["This is our... world of hearts."])
      ShowText(["Let's talk here for a bit."])
      ShowTextAttributes(["heinrich_fc2", 0, 0, 2])
      ShowText(["\\n<Heinrich>"])
      ShowText(["I have no right to..."])
      ShowText(["I couldn't protect you..."])
      ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
      ShowText(["\\n<Black Alice>"])
      ShowText(["……………………"])
      ShowTextAttributes(["heinrich_fc2", 0, 0, 2])
      ShowText(["\\n<Heinrich>"])
      ShowText(["I couldn't protect you from Ilias..."])
      ShowText(["All that's left for me now is hatred towards angels and Goddesses..."])
      ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
      ShowText(["\\n<Black Alice>"])
      ShowText(["I am not the Black Alice of this world, but..."])
      ShowText(["I can imagine what has happened."])
      ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
      ShowText(["\\n<Black Alice>"])
      ShowText(["But really, do you have nothing left but hatred...?"])
      ShowTextAttributes(["heinrich_fc2", 0, 0, 2])
      ShowText(["\\n<Heinrich>"])
      ShowText(["Anger... hatred... destruction..."])
      ShowText(["That is all of me now..."])
      ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
      ShowText(["\\n<Black Alice>"])
      ShowText(["Currently, this heavenly realm is in crisis."])
      ShowText(["Parallel world versions of us are spreading tyranny..."])
      ShowTextAttributes(["heinrich_fc2", 0, 0, 2])
      ShowText(["\\n<Heinrich>"])
      ShowText(["I know. I can feel it."])
      ShowText(["But..."])
      ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
      ShowText(["\\n<Black Alice>"])
      ShowText(["What if the hero Heinrich overlooks that?"])
      ShowText(["You, who was once so full of justice and kindness...?"])
      ShowTextAttributes(["heinrich_fc2", 0, 0, 2])
      ShowText(["\\n<Heinrich>"])
      ShowText(["……………………"])
      ShowTextAttributes(["heinrich_fc2", 0, 0, 2])
      ShowText(["\\n<Heinrich>"])
      ShowText(["All I have is hatred..."])
      ShowText(["Only to destroy angels and Goddesses..."])
      ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
      ShowText(["\\n<Black Alice>"])
      ShowText(["Direct your hatred and anger towards the Black Alice."])
      ShowText(["To the dark army that seeks to harm and destroy the innocent people..."])
      ShowTextAttributes(["heinrich_fc2", 0, 0, 2])
      ShowText(["\\n<Heinrich>"])
      ShowText(["I no longer want to point my sword at you..."])
      ShowText(["Back then, it was Ilias... Ilias..."])
      ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
      ShowText(["\\n<Black Alice>"])
      ShowText(["You are a hero, aren't you...?"])
      ShowText(["You should be a true hero, not a mere lapdog of Ilias."])
      ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
      ShowText(["\\n<Black Alice>"])
      ShowText(["There's no way someone like you would abandon the suffering people..."])
      ShowText(["The one who knows this best is me."])
      ShowTextAttributes(["heinrich_fc2", 0, 0, 2])
      ShowText(["\\n<Heinrich>"])
      ShowText(["Alice..."])
      ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
      ShowText(["\\n<Black Alice>"])
      ShowText(["It's time to go, Heinrich."])
      ShowText(["Your junior, the young hero, is waiting for you."])
      ShowTextAttributes(["heinrich_fc2", 0, 0, 2])
      ShowText(["\\n<Heinrich>"])
      ShowText(["……………………"])
      ShowTextAttributes(["heinrich_fc2", 0, 0, 2])
      ShowText(["\\n<Heinrich>"])
      ShowText(["That's true..."])
      ShowText(["I can't show a pathetic back to my junior."])
      PlaySE(["RPG::SE(@name=\"Saint4\", @pitch=100, @volume=80)"])
      ShowPicture([5, "iv_alice_heinrich2", 0, 0, 0, 0, 100, 100, 255, 0])
      Wait([30])
      ShowTextAttributes(["heinrich_fc3", 0, 0, 2])
      ShowText(["\\n<Heinrich>"])
      ShowText(["...Thank you, Alstromeria."])
      ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
      ShowText(["\\n<Alicetroemeria>"])
      ShowText(["You're welcome, Heinrich."])
      ControlSwitches([35, 35, 1])
      SetEventLocation([11, 0, 10, 9, 2])
      FadeoutBGM([1])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 60, true])
      ErasePicture([5])
      Wait([60])
      PlayBGM(["RPG::BGM(@name=\"kuroalice\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_heinrich_st51", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["heinrich_fc2", 0, 0, 2])
      ShowText(["\\n<Armored Berserker>"])
      ShowText(["……………………"])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["The movement has stopped... what happened?"])
      ShowTextAttributes(["heinrich_fc2", 0, 0, 2])
      ShowText(["\\n<Armored Berserker>"])
      ShowText(["I will... slay the Black Alice!"])
      ErasePicture([5])
      PlayBGM(["RPG::BGM(@name=\"scene_battle1\", @volume=100, @pitch=100)"])
      ShowAnimation([13, 501, false])
      ShowAnimation([15, 501, false])
      Wait([60])
      ControlSwitches([34, 34, 0])
      Wait([120])
      ShowPicture([5, "80_heinrich_st51", 0, 0, -150, 0, 100, 100, 255, 0])
      ShowPicture([6, "80_heinrich_st51", 0, 0, 150, 0, 100, 100, 255, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The holy element in the atmosphere condensed, and countless armored berserkers were produced!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["H, Heinrich..."])
      ErasePicture([5])
      ErasePicture([6])
      SetMoveRoute([12, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      SetMoveRoute([13, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      SetMoveRoute([15, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      SetMoveRoute([16, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      SetMoveRoute([17, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Wait([60])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The countless berserkers attacked the army of Black Alice!"])
      ShowTextAttributes(["heinrich_fc2", 0, 0, 2])
      ShowText(["\\n<Armored Berserker A>"])
      ShowText(["I will... slay the Black Alice..."])
      ShowAnimation([20, 829, false])
      Wait([60])
      SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      SetMoveRoute([20, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      SetMoveRoute([18, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      ShowTextAttributes(["heinrich_fc2", 0, 0, 2])
      ShowText(["\\n<Armored Berserker B>"])
      ShowText(["Black Alice... Wo, Wo Wo...!!"])
      ShowAnimation([22, 93, false])
      Wait([45])
      SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      SetMoveRoute([22, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      SetMoveRoute([23, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      ShowTextAttributes(["alice8thx_fc1", 2, 0, 2])
      ShowText(["\\n<Red Alice>"])
      ShowText(["Oh my... it ended up like this after all."])
      ShowAnimation([10, 829, false])
      Wait([60])
      SetMoveRoute([19, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      SetMoveRoute([10, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      SetMoveRoute([21, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      ShowTextAttributes(["alice8thx_fc1", 4, 0, 2])
      ShowText(["\\n<Sword Alice>"])
      ShowText(["In every world..."])
      ShowText(["The Monster Lord is to be slain by the hero, isn't it?"])
      ShowAnimation([28, 110, false])
      Wait([60])
      SetMoveRoute([29, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      SetMoveRoute([30, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      SetMoveRoute([28, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      SetMoveRoute([31, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      SetMoveRoute([25, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Incredible... so strong..."])
      ShowAnimation([27, 838, false])
      Wait([60])
      SetMoveRoute([26, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      SetMoveRoute([27, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      SetMoveRoute([24, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The armored berserkers strike down the Black Alice army with astonishing strength."])
      ShowText(["In the blink of an eye, they annihilated all the enemies present――"])
      ShowPicture([5, "80_heinrich_st51", 0, 0, -150, 0, 100, 100, 255, 0])
      ShowPicture([6, "80_heinrich_st51", 0, 0, 150, 0, 100, 100, 255, 0])
      ShowTextAttributes(["heinrich_fc2", 0, 0, 2])
      ShowText(["\\n<Armored Berserker A>"])
      ShowText(["From here, we shall head towards......"])
      ShowText(["The city filled with Black Alice......"])
      ShowTextAttributes(["heinrich_fc2", 0, 0, 2])
      ShowText(["\\n<Armored Berserker B>"])
      ShowText(["With this sword...... I will protect the people......"])
      ErasePicture([5])
      ErasePicture([6])
      ShowAnimation([12, 501, false])
      ShowAnimation([13, 501, false])
      ShowAnimation([16, 501, false])
      ShowAnimation([14, 501, false])
      ShowAnimation([15, 501, false])
      ShowAnimation([17, 501, false])
      Wait([60])
      SetMoveRoute([12, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      SetMoveRoute([13, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      SetMoveRoute([16, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      SetMoveRoute([15, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      SetMoveRoute([17, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      Wait([60])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The armored berserkers depart one after another from that place."])
      ShowText(["They likely scattered across the world――"])
      FadeoutScreen([])
      Wait([60])
      ChangeTransparency([0])
      ChangeMapDisplay([1])
      TransferPlayer([0, 11, 0, 0, 0, 2])
      ControlSwitches([31, 31, 1])
      ControlSwitches([32, 32, 1])
      ControlSwitches([33, 33, 1])
      ControlSwitches([34, 34, 1])
      ControlSwitches([35, 35, 1])
      ControlVariables([1141, 1141, 0, 0, 61])
      FadeinScreen([])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 3
    ConditionalBranch([6, -1, 2])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The monument is not sealed......"])
    ShowText(["Soft holy energy fills the surroundings."])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 631, 16, 1, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 631, 16, 1, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 631, 16, 1, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 631, 16, 1, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 631, 16, 1, 0, 0])
    Empty([])

CommonEvent 7
Name = "蝕のアリス"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "黒のアリスA1"

  Page 0
    Empty([])

CommonEvent 9
Name = "黒のアリスC1"

  Page 0
    Empty([])

CommonEvent 10
Name = "黒のアリスB2"

  Page 0
    Empty([])

CommonEvent 11
Name = "斉天大聖"

  Page 0
    Empty([])

CommonEvent 12
Name = "鎧の狂戦士1"

  Page 0
    Empty([])

CommonEvent 13
Name = "鎧の狂戦士2"

  Page 0
    Empty([])

CommonEvent 14
Name = "鎧の狂戦士4"

  Page 0
    Empty([])

CommonEvent 15
Name = "鎧の狂戦士5"

  Page 0
    Empty([])

CommonEvent 16
Name = "鎧の狂戦士3"

  Page 0
    Empty([])

CommonEvent 17
Name = "鎧の狂戦士6"

  Page 0
    Empty([])

CommonEvent 18
Name = "黒のアリスA3"

  Page 0
    Empty([])

CommonEvent 19
Name = "黒のアリスB1"

  Page 0
    Empty([])

CommonEvent 20
Name = "黒のアリスA2"

  Page 0
    Empty([])

CommonEvent 21
Name = "黒のアリスB3"

  Page 0
    Empty([])

CommonEvent 22
Name = "黒のアリスC2"

  Page 0
    Empty([])

CommonEvent 23
Name = "黒のアリスC3"

  Page 0
    Empty([])

CommonEvent 24
Name = "黒のアリスE3"

  Page 0
    Empty([])

CommonEvent 25
Name = "黒のアリスD5"

  Page 0
    Empty([])

CommonEvent 26
Name = "黒のアリスE1"

  Page 0
    Empty([])

CommonEvent 27
Name = "黒のアリスE2"

  Page 0
    Empty([])

CommonEvent 28
Name = "黒のアリスD3"

  Page 0
    Empty([])

CommonEvent 29
Name = "黒のアリスD1"

  Page 0
    Empty([])

CommonEvent 30
Name = "黒のアリスD2"

  Page 0
    Empty([])

CommonEvent 31
Name = "黒のアリスD4"

  Page 0
    Empty([])

CommonEvent 32
Name = "斉天大聖2"

  Page 0
    Empty([])

CommonEvent 33
Name = "斉天大聖3"

  Page 0
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ShowAnimation([-1, 542, false])
    Wait([60])
    ChangeTransparency([0])
    Wait([60])
    FadeoutBGM([1])
    FadeoutScreen([])
    Wait([60])
    ChangeTransparency([1])
    ControlSwitches([100, 100, 0])
    ControlSwitches([31, 31, 1])
    TransferPlayer([0, 674, 19, 37, 8, 2])
    FadeinScreen([])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    Script(["gain_medal(99)"])
    Wait([30])
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["......Immediately, I received a telepathic message from Sabasa and Grand Noah."])
    ShowText(["It seems the armored berserkers are resisting the Black Alice army."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["The armored berserkers are produced by the condensation of holy elements in the atmosphere."])
    ShowText(["In this heavenly realm, they can almost appear infinitely, can't they...?"])
    ShowTextAttributes(["sonia_fc1", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["If that's the case, they should be able to contend with 150,000 Black Alices."])
    ShowText(["I never imagined it would go this well......"])
    ShowTextAttributes(["alicetromeria_fc1", 1, 0, 2])
    ShowText(["\\n<Alicetroemeria>"])
    ShowText(["No matter what form he takes, Heinrich never loses his sense of justice."])
    ShowText(["That is what it means to be a true hero......"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["That's true..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["That there is the hero Heinrich I admired――"])
    ShowText(["I witnessed that unwavering belief firsthand."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And now, the fallen sword Angel Hylow has exhausted its power."])
    ShowText(["It seems to have completely lost its strength and may have even lost its life――"])
    ChangeWeapons([4112, 1, 0, 1, false])
    ChangeWeapons([4113, 0, 0, 1, false])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["At this rate, it's no longer useful......"])
    ShowText(["It was necessary to overcome the crisis, but still."])
    Wait([30])
    ShowPicture([5, "80_alicetromeria_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
    ShowText(["\\n<Alicetroemeria>"])
    ShowText(["......Well then, it's about time to end the play, isn't it?"])
    ShowText(["Let's bring the magician charade to a close here."])
    PlaySE(["RPG::SE(@name=\"Darkness1\", @pitch=100, @volume=80)"])
    ShowPicture([6, "80_alice8th_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 60, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Alicetroemeria transformed into the form of Black Alice!"])
    ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
    ShowText(["\\n<Black Alice>"])
    ShowText(["The enjoyment of playing magician ends here......"])
    ShowText(["From this point on, the Eight Generations Monster Lord Alipheese will accompany us."])
    ShowTextAttributes(["alice_fc1", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Ah...... Let us fight together until the end."])
    ShowText(["I expect the power of the Monster Lord, said to be the strongest of all time."])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Black Alice has joined the party!"])
    ConditionalBranch([0, 7093, 1])
      ControlSwitches([7093, 7093, 0])
      Script(["persona_change(709)"])
      ScriptMore(["level_adjust(709,99)"])
      Script(["set_class_level(709, 13, 10, false, false)"])
      ScriptMore(["set_class_level(709, 14, 10, false, false)"])
      ScriptMore(["set_class_level(709, 35, 10, false, false)"])
      ScriptMore(["set_class_level(709, 36, 10, false, false)"])
      ScriptMore(["set_class_level(709, 37, 10, false, false)"])
      ScriptMore(["set_class_level(709, 38, 10, false, false)"])
      ScriptMore(["set_class_level(709, 39, 10, false, false)"])
      ScriptMore(["set_class_level(709, 40, 10, false, false)"])
      ScriptMore(["set_class_level(709, 41, 10, false, false)"])
      ScriptMore(["set_class_level(709, 44, 10, false, false)"])
      ScriptMore(["set_class_level(709, 45, 10, false, false)"])
      ScriptMore(["set_class_level(709, 46, 10, false, false)"])
      Script(["set_class_level(709, 47, 10, false, false)"])
      ScriptMore(["set_class_level(709, 48, 10, false, false)"])
      ScriptMore(["set_class_level(709, 49, 10, false, false)"])
      ScriptMore(["set_class_level(709, 134, 10, false, false)"])
      ScriptMore(["set_class_level(709, 135, 10, false, false)"])
      ScriptMore(["set_class_level(709, 160, 10, false, false)"])
      ScriptMore(["set_class_level(709, 161, 10, false, false)"])
      ScriptMore(["set_class_level(709, 162, 10, false, false)"])
      ScriptMore(["set_class_level(709, 163, 10, false, false)"])
      ScriptMore(["set_class_level(709, 164, 10, false, false)"])
      ScriptMore(["set_class_level(709, 166, 18, false, true)"])
      Script(["set_class_level(709, 7004, 10, false, false)"])
      ScriptMore(["set_class_level(709, 7005, 10, false, false)"])
      ScriptMore(["set_class_level(709, 7014, 11, false, false)"])
      ScriptMore(["set_class_level(709, 7018, 14, false, false)"])
      ScriptMore(["set_class_level(709, 7019, 12, false, false)"])
      ScriptMore(["set_class_level(709, 7020, 6, false, false)"])
      ScriptMore(["set_class_level(709, 7022, 6, false, false)"])
      ScriptMore(["set_class_level(709, 7053, 8, false, false)"])
      RecoverAll([0, 709])
      Empty([])

    BranchEnd([])
    Wait([60])
    ErasePicture([5])
    ErasePicture([6])
    ConditionalBranch([4, 802, 0])
      ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
      ShowText(["\\n<Rovissa>"])
      ShowText(["A special relationship between the hero and the Monster Lord, huh..."])
      ShowText(["It seems there was a bond that no one could intrude upon."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Black Alice is an enemy, but also a friend..."])
    ShowText(["Honestly, it's a bit complicated."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Well, it can't be helped..."])
    ShowText(["Anyway, let's think about our future strategies."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["With this, the invasion of the Black Alice army has also stopped."])
    ShowText(["However, the original Black Alice may take the next step."])
    ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith>"])
    ShowText(["Yes... now that we have some leeway, it's the perfect opportunity."])
    ShowText(["Let's find Black Alice's whereabouts and defeat her."])
    ShowTextAttributes(["morrigan_fc1", 5, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["It's for Lady Minagi's revenge, I'll make sure to kill her...!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Lilith sisters, whose master was defeated, are also very motivated."])
    ShowText(["The only problem is that we don't know where Black Alice is..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Where could Black Alice be..."])
    ShowText(["If we don't know her whereabouts, we can't defeat her."])
    ShowPicture([5, "80_seitentaisei_st03", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["seitentaisei_fc1", 2, 0, 2])
    ShowText(["\\n<Great Sage Equal to Heaven>"])
    ShowText(["Hey, hey, hey!"])
    ShowText(["Isn't it cold to leave me alone after all that effort I put in!?"])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["...Ah, you've been a great help."])
    ShowText(["But right now we're having an important discussion, later—"])
    ShowTextAttributes(["seitentaisei_fc1", 2, 0, 2])
    ShowText(["\\n<Great Sage Equal to Heaven>"])
    ShowText(["No, no, no..."])
    ShowText(["I actually know where Black Alice is."])
    ShowTextAttributes(["alice_fc1", 7, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["W-What did you say!?"])
    ShowPicture([5, "80_seitentaisei_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["seitentaisei_fc1", 0, 0, 2])
    ShowText(["\\n<Great Sage Equal to Heaven>"])
    ShowText(["As you know, I used to work under Black Alice."])
    ShowText(["So, I've been at her stronghold all along."])
    ShowTextAttributes(["seitentaisei_fc1", 0, 0, 2])
    ShowText(["\\n<Great Sage Equal to Heaven>"])
    ShowText(["That place is the Black Mansion—"])
    ShowText(["It's in a location deep within the chaos, a place I don't quite understand."])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Just as I feared, it's deep within the chaos."])
    ShowText(["In that case, we have no means to get there..."])
    ShowTextAttributes(["seitentaisei_fc1", 2, 0, 2])
    ShowText(["\\n<Great Sage Equal to Heaven>"])
    ShowText(["The problem is right there..."])
    ShowText(["We are traitors, and the gate is no longer open."])
    ShowTextAttributes(["coatlus_fc1", 2, 0, 2])
    ShowText(["\\n<Quetzalcoatl>"])
    ShowText(["Looks like we've been locked out..."])
    ShowTextAttributes(["tezcatlipoca_fc1", 6, 0, 2])
    ShowText(["\\n<Tezcatlipoca>"])
    ShowText(["I'm feeling a bit down..."])
    ShowTextAttributes(["seitentaisei_fc1", 0, 0, 2])
    ShowText(["\\n<Great Sage Equal to Heaven>"])
    ShowText(["Well, that's how it is—"])
    ShowText(["My title is the Great Sage Equal to Heaven! My name is Sun Wukong! Nice to meet you!"])
    ErasePicture([5])
    Script(["add_actor_ex(753)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sun Wukong has joined the party!"])
    Wait([60])
    ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["It feels like we have nowhere to go and just followed along for the ride..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Well, that's okay, right?"])
    ShowText(["You've saved me twice, and you're strong..."])
    ConditionalBranch([4, 753, 0])
      ShowTextAttributes(["seitentaisei_fc1", 0, 0, 2])
      ShowText(["\\n<Sun Wukong>"])
      ShowText(["Cat&Bird and Aži Dahāka are on your side too."])
      ShowText(["Let's get along from here on out!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 754, 0])
      ShowTextAttributes(["coatlus_fc1", 5, 0, 2])
      ShowText(["\\n<Quetzalcoatl>"])
      ShowText(["In the end, we have four former members of Black Alice gathered together."])
      ConditionalBranch([4, 755, 0])
        ShowTextAttributes(["tezcatlipoca_fc1", 6, 0, 2])
        ShowText(["\\n<Tezcatlipoca>"])
        ShowText(["That place is way too black."])
        ShowText(["They treat people poorly, and there's something unsettling about it..."])
        ConditionalBranch([4, 756, 0])
          ShowTextAttributes(["azidahaka_fc1", 3, 0, 2])
          ShowText(["\\n<Aži Dahāka>"])
          ShowText(["It's not fun at all to party with that guy."])
          ShowText(["It's much more enjoyable to take down the bad guys on our side, ha ha ha!"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Anyway, it seems Black Alice is in a place called the 'Black Mansion.'"])
    ShowText(["But if that's in another world—"])
    ShowPicture([5, "80_alice_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["And since there's no Tartarus leading there..."])
    ShowText(["Unless we have the power to manipulate chaotic space-time, we can't get there."])
    ShowTextAttributes(["tezcatlipoca_fc1", 3, 0, 2])
    ShowText(["\\n<Tezcatlipoca>"])
    ShowText(["Luka, can't you open the door to time and space?"])
    ShowTextAttributes(["coatlus_fc1", 0, 0, 2])
    ShowText(["\\n<Quetzalcoatl>"])
    ShowText(["Like you did when you escaped Grangold."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["...What? What do you mean?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Speaking of which, Alice and the others weren't around, huh?"])
    ShowText(["Um, in the Grangold prison—"])
    Wait([30])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I explained what happened in Grangold—"])
    Wait([30])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["To open a door to time and space, even if it's a short distance..."])
    ShowText(["The strain on my body is quite concerning."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Considering the risks, can you open the door to the black mansion?"])
    ShowText(["Otherwise, we won't be able to reach Black Alice."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["But, I wonder if I can do it..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I understand the technique for opening the door from what happened in Grangold."])
    ShowText(["But this time, it's not a short distance; it's a place separated by space and time――"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["However, right now, I have no choice but to do it myself."])
    ShowText(["If I don't defeat Black Alice here, the world will continue to be threatened――"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["...Understood, I'll give it a try."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Ah, please..."])
    ShowText(["I know I asked, but don't overdo it."])
    ShowTextAttributes(["sonia_fc3", 4, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["……………………"])
    PlayBGM(["RPG::BGM(@name=\"scene_kanasimi4\", @volume=100, @pitch=100)"])
    ErasePicture([5])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["First, focus on the door in front of you."])
    ShowText(["Next, imagine where it connects――"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The destination of that accursed power――"])
    ShowText(["There, the exit of the door――"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Feel it, the presence of Black Alice――"])
    ShowText(["Seize that ominous aura across the space-time――"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    PlayBGM(["RPG::BGM(@name=\"ruka\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["...I see it! I'm opening it...!!"])
    ShowAnimation([36, 542, false])
    Wait([60])
    ControlSwitches([2502, 2502, 0])
    Wait([60])
    ShowTextAttributes(["alice_fc1", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Oh! The gate has opened!"])
    FadeoutBGM([1])
    PlaySE(["RPG::SE(@name=\"mon_kodou\", @pitch=100, @volume=100)"])
    ShowPicture([1, "sys_black", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([1, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowPicture([5, "80_chaos_st21", 0, 0, -100, 0, 100, 100, 255, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chaos>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chaos>"])
    ShowText([".........Father."])
    ErasePicture([5])
    MovePicture([1, nil, 0, 0, 0, 0, 100, 100, 0, 0, 60, true])
    ErasePicture([1])
    PlaySE(["RPG::SE(@name=\"Magic5\", @pitch=100, @volume=80)"])
    PlayBGM(["RPG::BGM(@name=\"scene_chaos1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Guh, ughhh!!"])
    ShowPicture([5, "80_alice_st10", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["...Luka!?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A malignant white and black ache flows through my entire body."])
    ShowText(["It feels like my body is being burned away and about to disappear――"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Guh, aaaaaah...!"])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I never expected the strain to be this great――"])
    ShowText(["Wait, I'll use recovery magic right away...!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Haa, haa……"])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I'm okay... it's settling down quite a bit."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I'm still a bit dizzy, but――"])
    ShowText(["The pain from earlier seems to have settled down quite a bit."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["But what was that vision from earlier?"])
    ShowText(["Who was it that was watching me from the depths of the void――"])
    ShowPicture([5, "80_sonia_m1_st21", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sonia_fc3", 4, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Luka... did you see the eyes?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Huh...? No, I didn't see them."])
    ShowText(["I felt that they were watching us, though――"])
    ShowTextAttributes(["sonia_fc3", 4, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["...Absolutely do not look into the eyes."])
    ShowTextAttributes(["sonia_fc3", 4, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["There's no way to prevent being seen... even now, they are watching."])
    ShowText(["But we must absolutely not look back..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Ah, yeah... I-I understand."])
    ConditionalBranch([4, 79, 0])
      ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
      ShowText(["\\n<Nuruko>"])
      ShowText(["Hmm..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Finally, my raging heartbeat and breathing are starting to calm down."])
    ShowText(["That feeling just now was directly linked to death――"])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_alice_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I didn't expect it to be this burdensome..."])
    ShowText(["It seems like I should never do this again."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Ah... I really don't want to do it anymore..."])
    ShowTextAttributes(["seitentaisei_fc1", 0, 0, 2])
    ShowText(["\\n<Great Sage Equal to Heaven>"])
    ShowText(["Anyway, the door to the other dimension is now open."])
    ShowText(["This feeling, the other side of the door is definitely the Black Mansion!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["We can't leave Black Alice unattended."])
    ShowText(["We must quickly storm the Black Mansion and defeat her!"])
    ShowPicture([5, "80_alice_st01", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_tamamo_st03", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["...Wait!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It was Tamamo, with a stern expression, who restrained our impatience."])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Is it really possible for us alone to do that...?"])
    ShowText(["The opponent is Black Alice, who wields the power of chaos."])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["That power is already comparable to that of a Goddess――"])
    ShowText(["Even if we challenge her with all our might, we might not stand a chance."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["As always, you are cautious..."])
    ShowText(["But right now, we cannot afford to be optimistic."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Black Alice is still unfathomable."])
    ShowText(["If we are at a disadvantage with 150,000, she might call for reinforcements of 1.5 million."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I understand wanting to be cautious in front of an extraordinary opponent, but..."])
    ShowText(["If we take a defensive stance here, it will actually work in their favor."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["We must continue to take the initiative and seize control of the battle—"])
    ShowText(["Isn't that the basic principle of war you taught me?"])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Hmm, you have a point, but..."])
    ShowText(["Still, it feels reckless."])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Perhaps we should wait for reinforcements from the Dark Goddess Army..."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["In this situation, we must not give the enemy time."])
    ShowText(["Waiting for reinforcements from the Dark Goddess Army is a foolish strategy that invites defeat."])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["...To be honest, the Monster Lord's suggestion isn't entirely wrong."])
    ShowText(["Giving the enemy time in this situation is tantamount to suicide."])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["However, attacking the enemy now would also be suicidal."])
    ShowText(["Both defending and attacking lead to suicide..."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Hmph... I've fought in battles with slim chances of victory countless times before."])
    ShowText(["Is there any reason to fear now?"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Why are we here!?"])
    ShowText(["Aren't we here to become the vanguard of the Dark Goddess Army and break the enemy?"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Attacking here is our role!"])
    ShowText(["Luka, what do you think...?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["……………………"])
    ShowChoices([["Storm the Black Mansion", "Focus on defense and wait for reinforcements"], 0])
    When([0, "黒の屋敷に乗り込む"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["...Let's storm the Black Mansion and defeat Black Alice!"])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["...This is the leader's decision."])
      ShowText(["Tamamo, do you have anything to say?"])
      Empty([])

    When([1, "守りに徹し援軍を待つ"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["...Let's focus on defense!"])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I understand Luka's opinion, that's one vote for defense."])
      ShowText(["Now, let's continue with the majority vote. Sonya, what do you think...?"])
      ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["Monster Lord... if Luka agrees here,"])
      ShowText(["you would have pushed through with the leader's decision, right?"])
      ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["Switching to majority vote only when it's convenient is truly cunning..."])
      ShowText(["Don't use the techniques I taught you in a place like this."])
      ShowTextAttributes(["sonia_fc4", 0, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["I... withdraw my participation."])
      ShowText(["I can see both opinions as being correct."])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Alicetroemeria is..."])
      ShowText(["No, what does Black Alice think?"])
      ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
      ShowText(["\\n<Black Alice>"])
      ShowText(["Here, we should attack."])
      ShowText(["Black Alice has a bad habit of being overly lenient."])
      ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
      ShowText(["\\n<Black Alice>"])
      ShowText(["It's rude to end such a wonderful feast quickly..."])
      ShowText(["Thinking that way, she will never show her full strength and will entertain us instead."])
      ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
      ShowText(["\\n<Black Alice>"])
      ShowText(["If we can exploit that, we might see a chance to win..."])
      ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["If you say so, then I suppose it is..."])
      ConditionalBranch([4, 382, 0])
        ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
        ShowText(["\\n<Morrigan>"])
        ShowText(["So she regularly underestimates her opponents, huh?"])
        ShowText(["I'll smash that smug face of hers!"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Now, the next person――"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alice asked everyone for their opinions..."])
      ShowText(["As a result, the majority voted to attack!"])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["...This is the result of the majority vote."])
      ShowText(["Tamamo, do you have anything to say?"])
      Empty([])

    ChoicesEnd([])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["...Understood, we have no choice but to brace ourselves."])
    ShowText(["Since even if we defend, the chances of winning are extremely slim."])
    ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["If you want to die facing forward..."])
    ShowText(["Then let this old man be the first to die!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Hmph, I won't let you die."])
    ShowText(["We will defeat Black Alice without anyone dying... that is how we achieve victory."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Yes, we won't let anyone die!"])
    ShowText(["We'll all be safe and defeat Black Alice!"])
    ErasePicture([5])
    ErasePicture([6])
    Wait([30])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    ShowAnimation([-1, 542, false])
    Wait([60])
    ChangeTransparency([0])
    Wait([120])
    FadeoutBGM([1])
    FadeoutScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I was determined about this, but..."])
    ShowText(["This vow would soon be broken."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The battle against Black Alice unfolded in the Black Mansion――"])
    ShowText(["There, I would lose someone dear to me."])
    Wait([60])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    TransferPlayer([0, 13, 0, 0, 0, 2])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Heaven, Grangold――"])
    PlayBGM(["RPG::BGM(@name=\"boss_nanadaitensi\", @volume=100, @pitch=100)"])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ShowAnimation([-1, 542, false])
    Wait([60])
    ChangeTransparency([0])
    Wait([60])
    FadeoutBGM([1])
    FadeoutScreen([])
    Wait([60])
    ChangeTransparency([1])
    ControlSwitches([100, 100, 0])
    ControlSwitches([31, 31, 1])
    TransferPlayer([0, 674, 19, 37, 8, 2])
    FadeinScreen([])
    Empty([])

CommonEvent 37
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 38
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 39
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 40
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 41
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 42
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 43
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 44
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 45
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 46
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 47
Name = "通行止め"

  Page 0
    Empty([])
